The Vita has had a rocky life-span so far. It started off as being named the handheld that will blur handheld gaming and console gaming whilst overcoming (the at that time poorly selling) 3DS. Of course now we know that wasn’t the case, with the 3DS receiving most of the glory for this generation of handheld consoles and the Vita slowly catching up.
Just as the 3DS, the Vita had no redeeming qualities at first that made it a MUST BUY, but recently the value has increased significantly with a wonderful selection of indie games and past classic games which make the system worth buying. However realising that, Sony have deviated from the AAA console-like games they believed would have been the future for the Vita, and instead focusing on the indie platforms which make the system so great.
“I certainly think you’ll still see [Vita] as a AAA machine in Japan where it has a different function with the console dynamic of the marketplace,” … “It’s hard to say in terms of the other markets.”
-Andrew House, interview with IGN.
With sales for the PS3, PS4 and PS Vita combined reaching 100 million systems, Sony have reached an incredible feat of expanding their market worldwide; whilst their announcement of the sales isn’t specific as to how much each system fractions into that 100 million sold, it still is pretty impressive for the company and shows glimmers of hope that the Vita can become truly successful by the end of its run.
But does the lack of AAA games for the Vita really matter? As Andrew House said, in other markets people don’t look to portability for AAA games. That’s why Sony have an increased focus on their PlayStation store with Indie games and Classic PsOne games, then there’s also the increasing encouragement to use remote play with the PS4 and Vita to get a Wii U like experience, but just for a more powerful console. I believe Sony know what they’re doing and they’ve realised that AAA games for the Vita isn’t the way, well for the Western side of the world at least.